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Elderfield Gods Guide - All Eight Gods, the God Forge and the Farm Seal

All eight Elderfield gods, Gatis to Xxarteck: Sunday allegiance, seven gods' +10%/-10% tradeoffs and God Forge gear, follower rooms, the farm-sealed end.

9/16/2026 v1.0.0 Last updated: 9/16/2026 5 min read
Elderfield Gods Guide - All Eight Gods, the God Forge and the Farm Seal

FAQ

How many gods does Welcome to Elderfield have?
Eight are documented: Gatis, Delvek, Kaal and Daeus appear on the church's Old Gods graphic, alongside Hagroth of the harvest, Valtris of knowledge, Nezroth of flesh, and Xxarteck, god of the end of all things.
What does following a god give you?
Seven of the eight gods grant a +10% stat blessing with a -10% cost and unlock God Forge recipes; Xxarteck's tradeoff is undocumented. Allegiance can be switched on Sunday, the holy day.
Is the Stone Tower Xxarteck's shrine?
Neither fact is stated outright. The community wiki documents a farm built beside Xxarteck's shrine to weaken it, and separately a Stone Tower seal weakened by farming — the two point the same way, but the tower's identity stays an inference.

Religion in Elderfield is not decoration. Eight gods grip everyday town life, seven of them trade blessing for cost — and one of them is the reason your farm exists. This page lays out the full pantheon the community wiki documents — the Sunday allegiance system, the God Forge, and the seal under the fields.

Who are the eight gods?

God Domain Symbol +10% −10% God Forge recipes
Gatis The Moon crescent moon, five-eyed cat Luck, Agility Defense Opal Ring, Moonlight Shoes, Cat’s Eyes Necklace
Delvek Mystery hooded figure Luck, Max MP Agility Lucky Die, Cursed Die, Magnifying Glass, Whip of Delvek
Kaal The Dead skull Defense, M. Defense Max MP Ring of Immortality, Bone Shield, Bone Staff
Daeus The Deep tendrils Max MP, Defense M. Defense, Luck Lesser Holy Water, Greater Holy Water, Trident of the Deep, Earring of the Dark Sea
Hagroth The Harvest pumpkins, jack-o’-lanterns Luck, Max HP Attack, M. Attack Lesser Rune of Growth, Enchanted Pitchfork, Straw Hat
Valtris Knowledge living book Max MP, M. Attack Max HP Basic Skeleton Key, Small Mine Key, Forbidden Lorebook, Starmap of Valtris
Nezroth Flesh hands, fingers Max HP, Defense Agility, M. Defense Blood of the Gods, Bloated Chestplate, Finger Necklace
Xxarteck The end of all things — not documented not documented not documented

Four of the eight — Gatis, Delvek, Kaal, Daeus — appear on the church’s Old Gods graphic. The Emissary achievements name a different four (Daeus, Delvek, Kaal, Xxarteck), one kill each at the 0.1% floor; the cat emissary of Gatis is a gentler errand, a toy hunt under the neighbor-cat’s house. Between the two lists, five gods have documented emissaries — the four the achievements name, plus Gatis’s Cat on its toy errand. Hagroth, Valtris and Nezroth keep two or three follower rooms each on the wiki’s page, but no recorded emissary.

What does following a god actually give?

Three things, all on the table above. The +10%/−10% tradeoff is the pattern: every documented blessing pays for itself somewhere — Gatis buys Luck and Agility with Defense, Nezroth buys HP and Defense with Agility and magic defense. The God Forge turns allegiance into named gear. And follower rooms — cultist chambers from Greystone Estates and the Mall to the Old Woods Mines and the Catacombs — carry their god’s flavor text where recorded; two documented rooms need wire cutters, making the mining guide’s tool list a pilgrimage map.

Switching happens on Sunday, the holy day. The structure invites rotation: pay Kaal’s MP cost through a Catacombs push, swap to Gatis for a luck-fishing week.

Why is there a farm next to Xxarteck’s shrine?

Because the shrine is the problem. Xxarteck is the god of the end of all things — directly counter to a town’s interests — so a farm was built beside the shrine, its life and growth bleeding the god’s power. As the wiki tells it, the farm’s recent disrepair is why the shrine’s power has been returning.

Read that next to the Stone Tower guide’s unlock chain: a tower near the farm whose seal weakens as you grow crops and raise animals, on a structure a cultist-dream points to. A farm built to smother a god, and a tower seal fed by farming — the wiki documents both facts without connecting them, and this page keeps them that way: same machine, probably; stated, no.

Who are the gods off the church graphic?

The page’s second tier carries the strangest origin stories. Hagroth came into being the first time life was cultivated for consumption — harvest as a god — and the wiki presumes a connection to the Great Pumpkin boss. Valtris is the strangest of the eight: a human who ran out of knowledge to learn, started lying new knowledge into existence, and was cursed by the Old Gods into godhood when the lies grew into tales of new gods. Nezroth of flesh is echoed in two places the wikis record — the finger-trail TV mystery the Gods page ties to Nezroth, and the Flesh Pile of Nezroth boss on the wiki’s Enemies list.

What happened to the rituals?

An earlier record on this site paired four rituals — Sunlight, Rain, War, Plenty — with the gods by domain, at prices like War’s 4–5 gold. The rituals and their prices still stand as documented systems; the current wiki page no longer assigns them to specific gods, so the domain pairings are retired here rather than guessed back in. When the wiki re-links a ritual to a god, this table gets its column back.

The blessing economy underneath is unchanged: god blessings sit side by side with the mysteries’ rolled blessings and curses — the two systems the combat guide keeps separate — and the achievement list still tracks the deep end: five different blessings stacked five deep for God Mode, and the four Emissary kills at the 0.1% floor for the pantheon’s final exam.

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